Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.
That smile horse armor. That damned smile horse armor.
Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.
That smile horse armor. That damned smile horse armor.
all i needed to know was… https://help.bethesda.net/#en/answer/69672
Are you implying by that that mods are being prevented from operating? The second line implies the opposite … “If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods”
‘Supported’ could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.
This. When have developers actually put in support for mods, except for paid bullshit like the content store?
I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.
Nope, only Morrowind. Arena and Daggerfall had no mod support at all, nor was a construction set delivered with them.
Ah, so it’s going to flop hard, at least by Beth standards
They scared a lot of us away with Shitfield, if I can’t fix it with mods then I’m not gonna bother even pirating that shite
Starfield? Try Fallout 76.
Hell, Fallout 4 was still not a great game, but at least it was functional and had a story. As soon as they announced that there was zero NPCs in Fallout 76, I knew that they COMPLETELY lost the plot, and the point of any of their previous RPGs.
Says mods are not supported, but then goes on to suggesting you uninstall mods if you’re experiencing an issue with them.
Sounds less like the game itself can’t be modded, and more like they can’t provide support for issues stemming from mods. Which has literally always been the case.
Mods are not supported “officially” but check NexusMods and then get back with me
Made in unreal engine so fewer bugs, in the very least.
Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.
Unreal Engine is all I need to know to avoid a game.
What’s wrong with UE? It’s relatively stable, albeit with major processing inefficiencies. It’s no fox engine, but it’s undeniably acceptable compared to Bethesda’s 20 year old treehouse made of tape and glue. Is there some spyware bundled in, or something?
If using the default setup of UE (deferred rendering), it results in a shimmering/noisy mess without TAA and TAA introduces a shit ton of blur, so the games end up looking like you have vaseline on your monitor. UE games can still look good if devs use forward rendering, but it requires a bit more work and not using the default setup so they can use MSAA instead. Unlikely in bigger games because they want to make them very quick.
Wtf happened to bethesda
Who will make the game then ? It’s like firing their entire dev team
Todd
But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community
I’m fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.
That’s absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.
There’s a semantic difference between “supporting mods” and “provide support for modded installations”. The former is fairly common and is what steam workshop is about and is what you are talking about.
The latter is basically unheard of (for what I hope are obvious reasons).
The OP is a bit ambiguous about which of the two or is.
OP is only ambiguous because you don’t understand what ‘supporting’ means in this context. Supporting mods has never meant providing customer support to make them work.
It’s always meant that modders didn’t have to find exploits to change the game.
Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.
If no game officially supports mods, why would an entire SDK to implement them exist?? Loads of games officially support mods through Steam Workshop alone.
Officially none go out of their way except for maybe Ark. You will get mod capacity but not a care or officially supported mods. Make a little sense? Kind of like we the developers don’t maintain or create the mods and they have nothing to do with us officially.
That’s not what supporting means in this context.
It means that the devs made the game so mods could be used with it instead of modders needing to find exploits to make mods work.