I would do this on Fallout and Silent Storm. And I resumed the main quest, my character was so overpowered and overgeared the main game became “almost” too easy. To compensate, I would wreck havoc, chaos and mayem at every chance I got.
This is exactly why so many of us end up as murder-hobos on so many play-throughs of various games. It sucks when the devs fail to catch that an early side-quest reward makes the game too easy, or on the flip-side insanely difficult for failing to complete it.
It’s always really funny to me when games try and have NPCs talk about the main story or something. Like in every far cry game the first thing I do when given control is go and absolutely Max out my character and get all the unlocks and fast travel points I can before I start hitting stuff that’s locked behind main story progression. The whole time I’m running around and unlocking towers and guns you’ll get passing NPCs talking about the urgent thing that needs to happen right away.
Some devs are getting smarter about these things and only giving you a few side quests per main story quest finished so you have to progress through the main story to get all the powerful shit you want.
This is how I play Elden ring and every Zelda game ever known to man. You just don’t want them to end.
Yeah baby, just the way I like my games. Side quests with a…side of main quests.
One day I will finish Skyrim main
Main questline? What main questline? What do you mean I’m supposed to find my dad/son/attempted killer?