

What? Since when does Valve prohibit companies from redirecting customers to non-Valve purchasing flows? Because that’s what this ruling is about, it says Apple can’t prohibit apps from telling users to go buy off-platform for lower prices. Valve isn’t doing that with Steam afaik, actually I’m not aware of any other platform that does this
So, after finishing my previous project, I have now actually started working on this, working title “Catana”. It’s not usable at all yet but I feel pretty good about where it’s going right now, so I thought I’d put something here to get some public accountability to help keep motivation up, lol.
Here’s a quick demo of what I have so far: https://www.youtube.com/watch?v=TyTTfCJxrRQ
I’ve got the core data model and editing actions down, the two next big steps are adding an equivalent to supertags, and actually being able to save things. Right now it’s in-memory only and resets on every restart, which makes it a lot easier to iterate on the data model quickly. The way it’s looking right now, I’m probably not going for full markdown-compatibility for the storage layer. That would bring with it some immense complexity that I don’t feel like tackling this early on. Instead, I’m planning to save data in a custom (but still open) format, and then in the future add markdown import/export separately, as well as general integration with the file system (representing arbitrary folders and files on your device as Nodes so you can link and manage them directly without leaving the app).
I already have a rudimentary Tana import working though! Since Tana is the main inspiration for the data model, their export shape is pretty easy to map to Catana’s internal model. It still needs a lot of refinement to be actually useful beyond testing the app quickly with a large, existing dataset, but it’s a very good start.
So, uh, yeah, if you’re still interested, I’ll keep you posted!