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10 days agoYeah, we could see it as bad as 200% of popes in 24 days
Yeah, we could see it as bad as 200% of popes in 24 days
it lets the game developers focus on the game itself
Downside to that is there isn’t a ton of people putting effort into efficiency/performance. And they sort of seem to be a dying breed at this point
I don’t love to defend advertising/marketing, but your statement implies that once something has been advertised, organic interest/enjoyment becomes impossible.
Sure, there might’ve been a big ad push that rocketed mayo to the top of people’s condiment lists. But there are dozens of other things that could also create interest (new foods that pair well with it, new recipes that are shared culturally, loss of a competing product, diet changes)
My game was sorta the opposite. After letting my mind wander for an undetermined amount of time, I would try and backtrack as far back as I could. I didn’t usually make it back more than a few steps, but finding that “first” thought was always satisfying.