

Yeah, those prices are ridiculous. No question about that.
But again, this is why I’ve chosen to devote my attention to retro PC games instead of console games.
Yeah, those prices are ridiculous. No question about that.
But again, this is why I’ve chosen to devote my attention to retro PC games instead of console games.
Yeah, I’m quite different from you.
I grew up with an Atari 2600. Then I went Commodore, SEGA, PC, Mac, and PlayStation.
I never owned a Nintendo home console till the GameCube.
When I think “16-bit”, I think Genesis. I guess PC also counts, though EGA/VGA has a vastly different aesthetic.
A lot of people did play this, though. It’s a pretty major arcade game—I remember it being everywhere.
To me, the oddness isn’t just that the only home ports were for computer systems but that it was published by Konami.
It’s not unreasonable that a few arcade games would be computer-only, but it’s wild that the releases were computer-only on Western computer systems. Specifically for the North American market, not European.
The ports were not farmed off to a Western developer but developed and published by Konami—which was atypical for them. The DOS and C64 ports of Castlevania, for example, were not made by Konami.
Keep in mind the arcade game was released in Japan, so there could have been a port for PC-98 or Sharp X68000.
No, a super corporate title would be “Analyzing the Platform Disparity: The Unconventional Release Trajectory of The Simpsons Arcade Game Across Home and Console Systems”
Which you’d probably find less clickbait but would be absolutely perfect for aligning synergies.
If your critique is that I tried to write an interesting title, guilty as charged. But who doesn’t try to be interesting?
Thing is, this being Lemmy, there’s no incentive to click. Clickbait literally implies a reason to click. The pertinent thing worth seeing is already in your feed.
True, but the C64 version definitely wasn’t authentic. 😅
Okay, so I think this impacted by the platforms I owned, which was:
If I were to consider my favourite games across all these systems, they would be:
Oh, they’re successful and sold a boat load of copies. I already mentioned that.
But there’s no retrospectives. Go on YouTube, there’s nothing about how groundbreaking this title was. No articles written about it in the same way as something like Cuphead or Shovel Knight.
Popular, yes. Very much so. But also culturally forgotten.
I don’t mind it. But I also paid C$1.29 for it on GOG.
And I’m not so much judging it against the greats but also everything else I’ve ever played.
I’ve played FPSes—even modern ones—where the maps are unnavigable, the AI is beyond stupid, and jank is constant. With such games, I can only stand them for a matter of minutes before I shut them off.
Meanwhile, with Fire Warrior, it’s managed to keep my attention for hours—which is no small feat.
Back in the day, the reviews were not so much negative so much as they were average. And I agree with them. Fire Warrior is as average as average as can be.
But I also feel its low poly aesthetic is delightful. And as average as it is, I think there’s a specific kind of gamer who would enjoy this over the likes of Quake or Unreal simply because it’s super easy to play.
As an FPS, this is as close as it gets to “cosy”.